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When QA’ing the maps, there are three four primary things to look at:

  1. The polygon shapes

  2. Room ID

  3. Room data

  4. Paths

This page helps you get started on the QA process and outlines in which cases an error needs to be solved by you/the customer or by MazeMap.

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  • If there is a correct room ID in the CAD file for the room in question, AND

  • the room ID is unique in the building (check all floors), AND

  • if there is an entry for that room ID in the POI list.

4. Paths

We’ve created the path networks inside buildings and outdoors. However, without local on-the-ground knowledge, it’s important that you QA the paths.

Choose a campus and go to the path editor in the MazeMap admin tool:

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You’ll then see the outdoors path network.

  • Make sure that the paths are correct and follows foot paths and not roads for vehicles.

Click on a building in the map or select a building in the selector here:

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  • Make sure that there’s a node in each room and that floors are connected via stairs/lifts:

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You can test a path inside the path editor:

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The path editor has a QA tool to pick up the most common path problems:

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See more information on how to edit paths here: https://mazemap.atlassian.net/l/c/3M01HyaW

Extra

You’ve now checked that the polygon shapes, room ID and room data are correct. Depending on where you are in the mapping process, you might want to QA the following at the same time or at a later stage:

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