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What is a path?

Path is a route which connects 2 certain points on the map. It help users get from A to B by displaying the appropriate route in the map.

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In MazeMap you can use the Path EditorTool in Map Editor to add or/and manage the Paths at your campus. Scroll down to see tutorials to the Path Editor.

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Path editor - Discourage feature:

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Info

Below you can find more useful information, including tutorials about Path Tool.

How to create a path?

Manual Path Generation

Creating a path is a simple process. In Path Tool there is a small menu with the following options:

  • Select/Move - it allows you to click on certain building or room

  • Draw Path - it allows you to draw a path.

  • Eraser - thanks to that option you can delete already existing path.

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If you want to draw a path, you select Draw Path option and then click on the space where the route is about to be created. To end a path, you need to click Enter. Newly created path is green. Remember to save changes on the left side bar.

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Automatic Path Generation

In path tool we also have an option of automatic path generation which is visible on the left menu bar. These options are enabled only when no manual changes have been made on the floorplan

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It has 4 different options:

  • Generate paths on active floor - This option generates paths only on the selected floorplan. Let’s choose the empty floorplan (because this option is enabled only when no manual changes have been made on the floorplan) and demontrate this option below.

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    Now choose the option Generate paths on active floor and see what happens.

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As you can see new (green) paths were created on the floorplan. Automatic Path Generation works similar to the system in map editor - it creates paths only in rooms with door thresholds.

  • Generate paths on floors in building - This option works very similar to Generate paths on active floor. The only difference is that this one creates paths on every single floor in the selected building.

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  • Generate paths between floors in building - This option allows you to connect stair and elevators in the whole building just by one click! It’s very important so every elevator and stair polygon has a path node (marked in red circles). Because of that they can be connected within all floorplans. Polygons without nodes will be skipped by the system.

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  • Revert unsaved autogenerated paths in campus - This option removes all unsaved autogenerated paths in the tool. This option is enabled only when no manual changes have been made on the floorplan

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Stairs & Elevators

Stairs and elevators are created in very similar way. There are 2 ways of doing that:

  • automatic path generation - All information was mentioned in the previous paragraph - Generate paths between floors in building.

  • manual path generation - please see the video below.

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Path editor - Connecting buildings:

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Connecting buildings

In a situation when buildings are connected, we also need to cennect paths between them. Please see the video, so you know how to do that.

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Path editor - Elevator:

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Discouraging paths

After generating paths and testing them, you will see that sometimes the path selected by the system is not the most efficient one or simply there are business reason why it shoul be different. For example: you would like it to led next to the hotel shop, so your customers would have a chance to do shopping on their way to the room. Because of that we have discourage path option. You can manually discourage a path and the system will choose another one when creating a route.

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