Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • If there's incorrect data under POI names, check if the "Floor plan parsed" name (room ID) is correct. Hover the mouse over the POI names to see which one is the name that comes from the floor plan room ID.

In this case it is 130:

...

Info

If the "Floor plan parsed" name is missing or incorrect, check if the room ID in the CAD file for this room is missing or incorrect.

  • If it is incorrect or missing, please fix the CAD file and attach it to a QA support ticket.

Anchor
roomdata
roomdata

3. Room Data

If the "Floor plan parsed" name/room ID is correct, please check the other POI names that come from the POI list. Hover the mouse over the POI names to locate the names from “Excel data”.

311-130 in this case:

...

If the names coming from "Excel Data" (the POI list) are incorrect or missing, check the POI list to make sure that an entry for this room exists.

Info
  • If the entry does not exist or is incorrect, please fix the POI list and reupload the updated version. Remember to run an update to import POI data.

  • If the POI list entry for the room in question exists and is correct, check if there are multiple identical room IDs in the same building (our system will only match the POI list data with one of them).

Please note that the POI title is not necessarily the same as the text shown in map. This depends on the setup in the POI list.

...

In case all of the following has been checked but something is still wrong, there might be a problem that will need to be handled by MazeMap:

  • If there is a correct room ID in the CAD file for the room in question, AND

  • the room ID is unique in the building (check all floors), AND

  • if there is an entry for that room ID in the POI list.

Anchor
paths
paths

4. Paths

We’ve created the path networks inside buildings and outdoors. However, without local on-the-ground knowledge, it’s important that you QA the paths. If you find a path issue, it’s easy to fix in the path editor (see link below).

...