QA Process

When QA’ing the maps, there are four primary things to look at:

  1. The Polygons

  2. Room ID

  3. Room data / POI List

  4. Paths

This page helps you get started on the QA process and outlines in which cases an error needs to be solved by you/the customer or by MazeMap.

Please scroll to the bottom to see how to submit a QA support ticket or click here

1. The Polygons

Our processing tool is powerful and accurate, but the output depends on the quality of the input (the CAD file). There might be cases where our processing tool misinterprets a drawing.

Therefore, please go to the MazeMap admin tool to review the floor plans.

Here’s an example of an incorrect room polygon:

The processing tool interpreted it as two separate room polygons when in fact the room should be one polygon.

 

If there’s an incorrect polygon, please make sure that the CAD file is indeed correct. If the drawing is correct, please submit a QA ticket with a description of the issue (see below).

If the drawing is incorrect, please fix it and submit a QA ticket with the updated drawing attached and a description of the issue.

2. Room ID

As indicated in the https://mazemap.atlassian.net/wiki/spaces/MCSH/pages/2335014921 document, there must be one unique room ID for each polygon in a drawing.

If there are multiple identical room IDs, the system will only match one of them to the room data/POI list data.

Here we assume that a POI list with room data has been uploaded to the admin tool.

Ask your CSM to make sure that the “Use floorplan label as searchable name” tick box is ticked for every building (this is a setting customers do not have access to). This will help speed up the QA process as the room ID from the drawing becomes visible in the POI sidebar as a POI name.

Go to the MazeMap admin tool and review the room names in each building.

If a room name doesn't look correct, you can click on the room to open the POI side panel to see more details.

  • If there's incorrect data under POI names, check if the "Floor plan parsed" name (room ID) is correct. Hover the mouse over the POI names to see which one is the name that comes from the floor plan room ID.

In this case it is 130:

 

3. Room Data / POI list

If the "Floor plan parsed" name/room ID is correct, please check the other POI names that come from the POI list. Hover the mouse over the POI names to locate the names from “Excel data”.

311-130 in this case:

 

If the names coming from "Excel Data" (the POI list) are incorrect or missing, check the POI list to make sure that an entry for this room exists.

You can find more info about POI lists here https://mazemap.atlassian.net/l/c/j8vLiY7X and here https://mazemap.atlassian.net/l/c/hZL2d9mo

In case all of the following has been checked but something is still wrong, there might be a problem that will need to be handled by MazeMap:

  • If there is a correct room ID in the CAD file for the room in question, AND

  • there is only one room ID inside the room polygon, AND

  • the room ID is unique in the building (check all floors), AND

  • if there is an entry for that room ID in the POI list.

4. Paths

We’ve created the path networks inside buildings and outdoors. However, without local on-the-ground knowledge, it’s important that you QA the paths. If you find a path issue, it’s easy to fix it in the path editor (see link below).

Choose a campus and go to the path editor in the MazeMap admin tool:

 

You’ll then see the outdoors path network.

  • Make sure that the paths are correct and follow footpaths (not roads for vehicles)

  • Check that stairs and ramps (both in buildings and outdoors) are marked as “Obstructions for wheelchairs”



Click on a building in the map or select a building in the selector here:

  • Make sure that there’s a node in each room and that floors are connected via stairs/lifts:



  • Make sure that the path network uses the correct exits/entries (beware of emergency exits):


You can test a path inside the path editor:

The path editor has a QA tool to pick up the most common path problems:

 

See more information on how to edit paths here:

 

Extra

You’ve now checked that the polygon shapes, room ID, room data and paths are correct. Depending on where you are in the mapping process, you might want to QA the following at the same time or at a later stage:

  • Correct POI type

  • Correct linkable identifier/tag (unique location code for each room) if applicable.