When QA’ing the maps, there are four primary things to look at:
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This page helps you get started on the QA process and outlines in which cases an error needs to be solved by you/the customer or by MazeMap.
Please scroll to the bottom to see how to submit a QA support ticket or click here
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1. The
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Polygons
Our processing tool is powerful and accurate, but the output depends on the quality of the input (the CAD file). There might be cases where our processing tool misinterprets a drawing.
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If the "Floor plan parsed" name is missing or incorrect, check if the room ID in the CAD file for this room is missing/incorrect or if there are multiple room IDs inside the room polygon.
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3. Room Data / POI list
If the "Floor plan parsed" name/room ID is correct, please check the other POI names that come from the POI list. Hover the mouse over the POI names to locate the names from “Excel data”.
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Please note that the POI title is not necessarily the same as the text shown in map. This depends on the setup in the POI list.
You can find more info about POI lists here https://mazemap.atlassian.net/l/c/j8vLiY7X and here https://mazemap.atlassian.net/l/c/hZL2d9mo
In case all of the following has been checked but something is still wrong, there might be a problem that will need to be handled by MazeMap:
If there is a correct room ID in the CAD file for the room in question, AND
there is only one room ID inside the room polygon, AND
the room ID is unique in the building (check all floors), AND
if there is an entry for that room ID in the POI list.
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We’ve created the path networks inside buildings and outdoors. However, without local on-the-ground knowledge, it’s important that you QA the paths. If you find a path issue, it’s easy to fix it in the path editor (see link below).
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Make sure that the paths are correct and follows foot paths and follow footpaths (not roads for vehicles. )
Check that stairs and ramps (both in buildings and outdoors) are marked as “Obstructions for wheelchairs”
Click on a building in the map or select a building in the selector here:
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Make sure that there’s a node in each room and that floors are connected via stairs/lifts:
Make sure that the path network uses the correct exits/entries (beware of emergency exits):
You can test a path inside the path editor:
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You’ve now checked that the polygon shapes, room ID and , room data and paths are correct. Depending on where you are in the mapping process, you might want to QA the following at the same time or at a later stage:
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