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When QA’ing the maps, there are four primary things to look at:

  1. The

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  1. Polygons

  2. Room ID

  3. Room data / POI List

  4. Paths

This page helps you get started on the QA process and outlines in which cases an error needs to be solved by you/the customer or by MazeMap.

Please scroll to the bottom to see how to submit a QA support ticket or click here

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1. The

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Polygons

Our processing tool is powerful and accurate, but the output depends on the quality of the input (the CAD file). There might be cases where our processing tool misinterprets a drawing.

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  • Make sure that the paths are correct and follow footpaths and (not roads for vehicles. )

  • Check that stairs and ramps (both in buildings and outdoors) are marked as “Obstructions for wheelchairs”

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Click on a building in the map or select a building in the selector here:

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  • Make sure that there’s a node in each room and that floors are connected via stairs/lifts:


  • Make sure that the path network uses the correct exits/entries (beware of emergency exits):

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You can test a path inside the path editor:

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